Walk the corridor with your crosshair at head height. Plates pop out at the corners.
This task records placement score on a fixed, repeatable version of the task. Your result is comparable to your own previous attempts on the same device.
It does not diagnose anything, and it does not claim to improve anything beyond performance on this task. Reported times include display and input latency from your own hardware.
Stop if you feel dizzy, nauseous or strained.
The range slides past as if you are walking down a corridor. Head plates pop out from the edges of the walls, always at about the same height. Keep your crosshair at that height and near the next edge, so each shot is a tiny move.
Placement score (hit rate × share of peeks you were already pre-aimed at). Higher is better. Each difficulty (Easy, Normal, Hard) keeps its own personal best, and custom settings are saved but not ranked, so your bests stay comparable.
Crosshair placement is keeping your aim where a target is likely to appear: at head height, next to the corner. It is one of the most repeated tips from aim coaches because it removes most of the flick. Getting better at these drills is well supported. Whether it carries into a particular game depends on that game, your sensitivity and your setup, so we don't promise it.
Shooting drills combine aim with decisions: which target first, when not to shoot, when to wait. Holding back a shot you have already started is its own skill (response inhibition), and it can improve with practice on the task.
As with aim drills, getting better here is real practice on this drill. It is not proof of better results in a specific game.