Targets cross the range at different speeds.
This task records hit rate on a fixed, repeatable version of the task. Your result is comparable to your own previous attempts on the same device.
It does not diagnose anything, and it does not claim to improve anything beyond performance on this task. Reported times include display and input latency from your own hardware.
Stop if you feel dizzy, nauseous or strained.
Targets cross the screen in lanes, at different speeds. Hit them before they leave. Missed shots tell you whether you tend to shoot behind or ahead of a moving target.
Hit rate. Higher is better. Each difficulty (Easy, Normal, Hard) keeps its own personal best, and custom settings are saved but not ranked, so your bests stay comparable.
Getting better at these drills is well supported. Whether it carries into a particular game depends on that game, your sensitivity and your setup, so we don't promise it.
Shooting drills combine aim with decisions: which target first, when not to shoot, when to wait. Holding back a shot you have already started is its own skill (response inhibition), and it can improve with practice on the task.
As with aim drills, getting better here is real practice on this drill. It is not proof of better results in a specific game.