Hit the gold targets. Leave the white ones alone.
This task records correct hits on a fixed, repeatable version of the task. Your result is comparable to your own previous attempts on the same device.
It does not diagnose anything, and it does not claim to improve anything beyond performance on this task. Reported times include display and input latency from your own hardware.
Stop if you feel dizzy, nauseous or strained.
Targets pop up. Hit the ones in your target colour. Do not hit the crossed-out ones. A shot at a crossed-out target costs more than a missed one.
Decision score (hit rate × share of no-shoots left alone). Higher is better. Each difficulty (Easy, Normal, Hard) keeps its own personal best, and custom settings are saved but not ranked, so your bests stay comparable.
Holding back a shot you have already started is slower than starting one. That is why this sits alongside the anti-saccade and stop-signal tests.
Shooting drills combine aim with decisions: which target first, when not to shoot, when to wait. Holding back a shot you have already started is its own skill (response inhibition), and it can improve with practice on the task.
As with aim drills, getting better here is real practice on this drill. It is not proof of better results in a specific game.