Hold fire on a target that changes direction.
This task records time on target on a fixed, repeatable version of the task. Your result is comparable to your own previous attempts on the same device.
It does not diagnose anything, and it does not claim to improve anything beyond performance on this task. Reported times include display and input latency from your own hardware.
Stop if you feel dizzy, nauseous or strained.
The target strafes left and right and reverses without warning. Hold the mouse button (or keep your finger down) to fire, and keep the crosshair on it.
Time on target while firing (share of the round spent firing on target). Higher is better. Each difficulty (Easy, Normal, Hard) keeps its own personal best, and custom settings are saved but not ranked, so your bests stay comparable.
Getting better at these drills is well supported. Whether it carries into a particular game depends on that game, your sensitivity and your setup, so we don't promise it.
Shooting drills combine aim with decisions: which target first, when not to shoot, when to wait. Holding back a shot you have already started is its own skill (response inhibition), and it can improve with practice on the task.
As with aim drills, getting better here is real practice on this drill. It is not proof of better results in a specific game.