Urgent red-ring targets first, then gold.
This task records priority score on a fixed, repeatable version of the task. Your result is comparable to your own previous attempts on the same device.
It does not diagnose anything, and it does not claim to improve anything beyond performance on this task. Reported times include display and input latency from your own hardware.
Stop if you feel dizzy, nauseous or strained.
Targets appear with a ring that empties as time runs out. Red-ring targets are urgent and run out fast: hit those first, then the gold ones. Hitting a gold one while a red one is waiting counts as a priority mistake.
Priority score (hits in the right order, minus expired urgent targets). Higher is better. Each difficulty (Easy, Normal, Hard) keeps its own personal best, and custom settings are saved but not ranked, so your bests stay comparable.
Choosing what to shoot first is a decision, not an aim skill, so the score rewards order. Getting better at these drills is well supported. Whether it carries into a particular game depends on that game, your sensitivity and your setup, so we don't promise it.
Shooting drills combine aim with decisions: which target first, when not to shoot, when to wait. Holding back a shot you have already started is its own skill (response inhibition), and it can improve with practice on the task.
As with aim drills, getting better here is real practice on this drill. It is not proof of better results in a specific game.